Brian Hagan
artofhagan@gmail.com
Work Experience:
July 2008-Current
id software Lead Artist, Rage
-Responsible for working with the Creative Director and Art Director on Rage to realize the direction for the game design and aesthetics -Responsible for reviewing with the Art Director status of work and maintaining a schedule for completing tasks -Responsible for managing the outsourcing of items as well as reviewing portfolios for potential hires
March 2008-July 2008
NCSoft-Austin Art Director/Lead Concept Artist, Unannounced MMO Title
-Responsible for working with the Creative Director to develop the look and the overall vision of the game -Responsible for reviewing and giving direction to the entire art team July 2005-March 2008
Midway-Austin Concept Art Director, BlackSite: Area 51
-Responsible for setting the overall vision of concepts in relation to characters, creatures, weapons, vehicles and environments, as well as additional production tools such as storyboards, color boards, and UI interfaces -Responsible for recruiting and scheduling freelancers and additional resources needed to realize concept goals and maintaining delivery timelines -Schedule and manage internal concept artists -Get feedback from the Art Director and translate that into direct action plans Jan. 20, 2003-July 11, 2005
Activision, Raven Software Lead Concept Artist/Level Artist, X-Men: Legends 2:
-Responsible for concepts of characters, props and levels
-Created environments and objects, including texture creation, mapping and lighting, as well as complete level creation in some cases
Activision, Raven Software Concept Artist/Level Artist/Asst. Lead Designer, X-Men: Legends:
-Responsible for concepts of characters, props and levels
-Created environments and objects, including texture creation, mapping and lighting as well as complete level creation in some cases
-Took the lead in special project areas such as the E3 demo and retooling of specific levels for project green lighting March 1, 2000-Jan. 13, 2003
Acclaim Entertainment Artist II/Lead Concept Artist, QBC2002, Turok: Evolution, XGRA
-Responible for the concepting of characters, vehicles, environments and interfaces, specifically responsible for creature concept and review of creation
-Headed up creation of characters for XGRA for English studio
-Created environments and props to populate them, as well as lit them
-Storyboarded animation cut scenes and building of sets
March 1, 1999-March 1, 2000
Hasbro Interactive 2D/3D Artist/Lead Concept Artist., X-Com: Genesis
-Responsible for the creation of the concepts for characters, vehicles, weapons and environments for the game
-Constructed props to be used in the game
-Storyboarded promotional animations
-Created additional box art for the X-Com: Collected Edition release
Freelance Clients:
Marvel Comics, Wizards of the Coast, Fantasy Flight
Education:
Savannah College of Art and Design, 1994
Austin Community College, 1991-1993