Brian Hagan

artofhagan@gmail.com

Work Experience:

July 2008-Current

	id software
	
	Lead Artist, Rage
		-Responsible for working with the Creative Director and Art Director on Rage to realize the direction for the game design and aesthetics

		-Responsible for reviewing with the Art Director status of work and maintaining a schedule for completing tasks 

		-Responsible for managing the outsourcing of items as well as reviewing portfolios for potential hires

March 2008-July 2008

	NCSoft-Austin
	
	Art Director/Lead Concept Artist, Unannounced MMO Title
		-Responsible for working with the Creative Director to develop the look and the overall vision of the game 

		-Responsible for reviewing and giving direction to the entire art team

July 2005-March 2008
	Midway-Austin
	
	Concept Art Director, BlackSite: Area 51
		-Responsible for setting the overall vision of concepts in relation to characters, 
			creatures, weapons, vehicles and environments, as well as additional production 
			tools such as storyboards, color boards, and UI interfaces

		-Responsible for recruiting and scheduling freelancers and additional resources
			needed to realize concept goals and maintaining delivery timelines

		-Schedule and manage internal concept artists

		-Get feedback from the Art Director and translate that into direct action plans

Jan. 20, 2003-July 11, 2005
	Activision, Raven Software

	Lead Concept Artist/Level Artist, X-Men: Legends 2:
		-Responsible for concepts of characters, props and levels
		-Created environments and objects, including texture creation, mapping and lighting, 
			as well as complete level creation in some cases
	Activision, Raven Software

	Concept Artist/Level Artist/Asst. Lead Designer, X-Men: Legends:
		-Responsible for concepts of characters, props and levels
		-Created environments and objects, including texture creation, mapping and lighting
			as well as complete level creation in some cases
		-Took the lead in special project areas such as the E3 demo and retooling of 
			specific levels for project green lighting

March 1, 2000-Jan. 13, 2003
	Acclaim Entertainment

	Artist II/Lead Concept Artist, QBC2002, Turok: Evolution, XGRA
		-Responible for the concepting of characters, vehicles, environments and interfaces,
			specifically responsible for creature concept and review of creation 
		-Headed up creation of characters for XGRA for English studio
		-Created environments and props to populate them, as well as lit them
		-Storyboarded animation cut scenes and building of sets
	March 1, 1999-March 1, 2000
	Hasbro Interactive

	2D/3D Artist/Lead Concept Artist., X-Com: Genesis
		-Responsible for the creation of the concepts for characters, vehicles, weapons
			and environments for the game
		-Constructed props to be used in the game
		-Storyboarded promotional animations
		-Created additional box art for the X-Com: Collected Edition release
Freelance Clients:
	Marvel Comics, Wizards of the Coast, Fantasy Flight
Education:
	Savannah College of Art and Design, 1994
	Austin Community College, 1991-1993